Position: Lead 3D Artist

About Outer Nimbus

At Outer Nimbus we strongly believe that spatial computing technology will revolutionise the ways in which we interact the people and the world around us in almost every way. We see ourselves as a studio being at the cutting edge of this wave of change, beginning with gaming.

Our studio has already secured both fundraing and a publishing deal from a major industry player for our first VR entry.

Why Work with us?

You’ll be working within a small team of high agency people with shared experience ranges from 20+ years in the gaming industry, 10+ years of networking and software engineering and seasoned entrepreneurs with fundraising and marketing experience. You’ll be given responsibilities and ownership over the Art department. You’ll have location freedom to work from anywhere on the world.

About Get Set Go (The Game)

Get Set Go is a multiplayer VR party game which pits 4 teams against each other to build the fastest vehicles and race them on crazy race tracks featuring obstacles and extreme weather events. Each round consists of 3 distinctive events:

Get! → Players scramble to pick up vehicle parts, before the other teams can grab them.

Set! → Each team of 4 players assembles the fastest vehicle that they can.

Go! → 4 Teams race each other on crazy tracks. One player drives. Three players ride on top of the vehicle and attack other vehicles.

A single match is made up of 3 rounds of Get! → Set! → Go!

Job Description

As a Lead 3D Game Artist, you will be responsible for creating high-quality 3D assets that bring our game worlds to life. You will work closely with the game design, programming, and art teams to develop characters, vehicles, vehicle parts, and scene art design. Animation skills are also preferred. The role additional requires good leadership and communication skills.

Responsibilities

  • Modeling and texturing environment 3D assets and game props.

  • Designing an Art Style for the game which effectively matches the game design, mechanics, optimisation requirements and user target demographics we are targeting.

  • Converting shared design concepts and sketches to 3D assets with accurate reflection of concept vision and proportions.

  • Building detailed, visually compelling 3D environments and levels.

  • Testing and integrating built 3D models into game scenes in Unity.

  • Following 3D modeling best practices (accounting for vertex count, mesh topology, UV unwrapping, combining textures ..etc) including creating different variations (LOD) of 3D models when needed and optimizing any existing models in the game.

  • Collaborating with the team to iteratively refine assets based on gameplay, technical, and creative feedback.

  • Staying up-to-date on the latest 3D art tools, techniques, and industry trends

Requirements

  • Proficient in 3D modeling and sculpting software (e.g. Maya, 3DS Max, Blender, ZBrush)

  • Excellent understanding of 3D art fundamentals, including anatomy, proportions, lighting, and composition

  • Demonstrated ability to create high-quality, game-ready 3D assets with attention to detail

  • Experience working with game engines (Unity) and understanding of their technical constraints

  • Strong visual design sensibility and a passion for creating engaging, visually stunning game experiences

  • Excellent communication and collaboration skills to work effectively within a cross-functional team

Preferred Qualifications:

  • Experience with 3D rigging

  • Experience with 3D animation, shaders or visual effects

Additional Details

  • Employment type: Contract based

  • Location: Remote

  • Start date: Mid Sep